Through gamification, we get rid of tedious classroom training or boring click-through e-learning. Our goal: increasing the training’s impact, stimulating solution-oriented thinking, and boosting user engagement.
By embedding game-like elements, we fuel the intrinsic motivation of users. People who are sufficiently challenged and rewarded for their efforts, are more motivated than those who receive nothing.
Users are not just playing a game. By integrating gaming elements with added value like scores, leaderboards, levels and challenges, we reward them for existing behavior and offer them useful new skills.